Masks of the Void: Origins it’s a rogue lite game developed by the Spanish studio Rolldbox Games which was launched on October 23, 2025 for PC (Steam and Epic Games), although the full version is available from todayMarch 6. I have been able to play it and I have already spent a few hours on it. I have to say that it is engaging, especially because how satisfying it is, both visually and in terms of gameplay.
Rogue-lite lovers will find here one of the most attractive proposals of recent years. Its gameplay has much more depth than it seems at first glance and, at the same time, it is very easy to understand. In this adventure, we use masks that give us different abilities, while we are progressively improving during the game. Furthermore, it is possible Choose between three different classes.
But let’s start at the beginning. The official website details the story of Masks of the Void: Origins. In this, the player controls Iretwho will try to save his home on the Boreal Island of Neverending Nighta devourer of worlds. Iret receives guidance from his adoptive father, Dr. Herdesett, and, with the help of a mysterious ally, he gains access to the Sand Masks, which grant him special abilities. Then, he will travel several times to the Vortex, a fragmented and storm-stricken dimension near the Entity, where he faces powerful enemies called Echoes, warped, and even a darker, future version of herself.
In order to defeat Neverending Night, Our protagonist not only needs to collect enough Void Masks and improve her skills, but also search for secret allies to help her in her mission. Each journey to the Vortex and the Astral Planes involves overcoming difficult dangers, and your progress depends on the decisions made in previous attempts. Additionally, you must maintain a balance between light and dark, key to learning to control the final power that the Masks of the Voidwhich will be useful to face the Entity effectively.

This entire story told is not a simple decoration, although you can take it as such if you just want to play and that’s it. Everything mentioned directly interferes with the gameplay, making the entire title feel coherent. The things your character does make sense in this universe.
What is the gameplay like in Masks of the Void: Origins?
The gameplay of Masks of the Void: Origins combine Fast action, strategy and rogue-lite progression. The core of the video game revolves around masks, each one with unique abilities that we can use in different ways depending on the situation: basic attacks, special or defensive skills and mobility movements. For example, the Sand Mask allows you to manipulate objects in the environment and launch them as projectiles, while the Blood Mask can absorb damage and then return it with force. For its part, the Light Mask Summons minions to help us in combat. The Astral Maskon the other hand, allows us to alternate between all the masks to take advantage of their advantages and adapt to each confrontation.
As we move forward, We are collecting improvements and objects that enhance our skills, but these are only obtained during each game, which always keeps the challenge fresh. Likewise, in this way, experimenting with synergies is encouraged between objects, skins and skills, creating combinations that can change the way we progress. This gives a lot of play and is very gratifying to see the results. No combination is an error per se, because it also It depends a lot on your way of carrying yourself.. The trick is to try and/or vary so that the gameplay feels different in each game.

Another key point is that our decisions have impact: how we confront enemies and how we balance light and darkness affects both story and progression of the character.
As in all rogue-lites, it is incredibly satisfying Defeat hordes of enemies while improving your character to make it more powerful. You feel how the “work” harvested by defeating so many rivals has its fruits, which, in turn, respond with more and more enemies. If you have played other titles in the genre, you will understand what I mean. Masks of the Void: Origins get effectively combine several elements that are already addictive in themselves: the experimentation with combinations, the rewards for progress and the randomness in collecting objects that appear when exploring the map.

Watching any gameplay, the gameplay may seem simple, but it has more depth than it might seem. For that reason, watching it may not be enough, but rather it requires playing it to understand why everything mentioned here works so well. It is worth mentioning that the controls are simple, because all you have to do is move forward, run away, use the dash and shoot.
An important change is coming that significantly improves the experience
On the first day of the full launch, Masks of the Void: Origins will include automatic shooting. It may seem like a minor detail, but having played it, I can say that it greatly improves the experience, since this is not a video game to play focused on the screen. While it is true that we are not facing a relaxed cozy title, what is really satisfying is in other aspects mentioned above, along with the feeling of fluidity.
From IGN Spain, we have been able to speak with Rolldbox Games to explain more about this mechanic to us. To begin with, the idea is that the player can choose whether he wants the shot to be automatic or not, so It’s totally optional. -although not always when you want, because it is necessary to be on the Boreal Island (the HUB), something similar to a lobby where you are before launching into combat. “We do this so that the game mode is a conscious choice and not a constant change depending on the situation/context from the moment of departure,” the study tells us.

This addition arises from the feedback it has received Rolldbox Games during early access. Furthermore, they really see it as something positive: “We believe that it will provide a full spectrum of additional gameplay“In doing so, we feel like we offer a new way to experience the game, as not only is the basic attack becoming automatic, but telekinesis is also receives another strategic component of ‘where are we when we get the maximum concentration that activates the power?’,” they add. The automatic mode is designed to be a complete alternative to play, not a complementary option.
Furthermore, the company has obviously done tests before launching it and has concluded that, indeed, it is perfect: “In the internal tests that we have done when implementing it, it has given very positive results, allowing us to play with only one hand, and changing the perception of gameplayfrom “skill focused” to “position focused”. This also means a positive accessibility impactby reducing two inputs, making us have only six necessary inputs: “movement, dash, defensive, card, fragments, interaction”. And everything can be in one hand (gamepad or keyboard),” they explain.

In conclusion, Masks of the Void: Origins It’s a rogue-lite Deep, addictive and more complex than it seemswith a system that invites you to experiment in each game. The arrival of automatic shooting reinforces its fluidity and accessibility, consolidating it as a very solid proposal within the genre. Without a doubt, one of the most interesting surprises on the recent indie scene. Rogue-lites have evolved over time, and this it feels fresh.