Razerthe manufacturer specialized in gaming products, takes advantage of CES 2024 to present to the world “Razer Sensa HD Haptics”, a technology that promises to provide a higher degree of immersion in video games. In reality, the concept known as “Project Esther”, which plays Real-time reactions to activities happening on the screen.
Every action in the game is palpable
If we take into account the above, Razer Sensa HD Haptics increases sensations that produces the video game experience, “blurring the lines between physical reality and the virtual world.” With a first concept in the form of a chair cushion, the accessory promises to make every action in the game, from explosions to the most subtle heartbeats, palpably real. “This advance is not only a leap in gaming technology, but a new scenario in next-generation immersive experiences,” the manufacturer explains.
Introducing Project Esther—the world’s first HD haptics gaming cushion from #RazerCES2024: https://t.co/ozsTOhxV25
Powered by Razer Sensa HD Haptics, feel your games like never before with the most lifelike tactile sensations that envelop your whole body. #CES2024pic.twitter.com/PswBvdqPby
— R Λ Z Ξ R (@Razer) January 9, 2024
Actually, the concept is not new, in 2018 the series headphones “Nari Ultimate” introduced the first haptic technology (HyperSense) through wideband voice coil actuators and advanced digital signal processing, offering immersive and reactive solutions. Now, thanks to the work of Interhapticsthe main market development platform in the segment, which since it was acquired by Razer in 2022 has worked on the development of more immersive experiences for consumers, the project generously expands its functions.
In the hands of the developers
The accessory presented during CES 2024 presents a format that can be adjust to different chairs, not just those produced by the manufacturer. In addition to this range of customization features, the software also promises a solution plug and playpossible through automatic conversion of audio to HD haptic. At the same time, they warn that, to make the most of the concept, developers will have to work a little harder and include specific functions within their video games. This means that creators (if commercialized) will have full control over the directionality of haptic systems, multi-actuator experiences, and device integration between different platforms and peripherals.